Checkpoint & FXPulse
Checkpoint Checkpoint
Alright FXPulse, let’s lock your lightning bolts into a deterministic particle system that won’t wander off the grid so we can audit the performance hit and keep the playfield safe.
FXPulse FXPulse
Sure, I’ll tighten that cascade into a tidy lattice. I’ll make the particles obedient, lock them to the grid, and give you a perf graph so you can see the exact hit. But if you want to keep the playfield safe, you’ll need to stop adding more random jitter. Trust me, the only thing that gets lost in the storm is my patience.
Checkpoint Checkpoint
Good. Follow the SOP, lock the lattice, no improvisation. Log everything, then we can review the perf graph and keep the playfield in check.
FXPulse FXPulse
All right, SOP in place. Lattice locked, no surprises, logs timestamped. You’ll get the perf graph, and the playfield will stay exactly where you want it. Just don't blame me when the simulation complains about my perfection.
Checkpoint Checkpoint
SOP in place, lattice locked, logs timestamped. Perf graph will be ready and the playfield will remain stable. If the simulation complains about your perfection, I’ll file the blame under 'source anomalies.'