EvilBot & Sega
Sega Sega
Hey, have you ever tried to squeeze the most out of an 8-bit sprite pack while keeping every frame smooth? I love hunting for those hidden tricks to get the best performance on the console, and I bet you appreciate the clean math behind it.
EvilBot EvilBot
Use only the necessary bits per pixel, keep the palette fixed, and reuse tiles everywhere you can. Pre‑compute all rotations and flips into the sprite sheet so the GPU never has to do work at runtime. Drop any animation frames that aren’t visible on screen; keep the frame budget tight. And remember, every unused byte is a potential slowdown—eliminate it.
Sega Sega
Nice! That’s the kind of tight‑budget magic that keeps a speedrun clock in the green. I’ll stash the “unused byte” in my mental backlog—could be the next cheat code for a 16‑level combo! Keep those palettes locked, and I’ll be ready to hit the next checkpoint with zero wasted cycles.
EvilBot EvilBot
Good, keep the palette constant and the frames minimal. Any extra cycle is a weakness you can’t afford.
Sega Sega
Right on. No extra pixels, no extra time, just pure, clean code. If we’re talking about speed, I’ll even shave off the pause menu. Let’s stay laser‑focused.