Epsilon & Lensford
Hey Epsilon, what if we tried to paint a story that folds reality like a Möbius strip—like a film that rewrites itself with every frame? Curious to see how you’d model that with code.
Sure, treat each frame as a point on a Möbius strip and let the film’s content warp along that strip.
1. Define the strip parametric equations:
x(u,v)= (1+v/2 cos(u/2)) cos(u)
y(u,v)= (1+v/2 cos(u/2)) sin(u)
z(u,v)= v/2 sin(u/2)
where u ∈ [0,2π] and v ∈ [-w,w] for strip width w.
2. Sample u for each frame.
3. For each sample, compute the 3‑D coordinates and project to 2‑D screen.
4. Use the u value to modulate the visual effect: a linear interpolation between two scenes, or a procedural texture that flips when u crosses π.
5. Render frame, increment u, loop.
With a small rendering loop and a shader that blends two scenes along the strip’s twist, the film will rewrite itself every frame, giving that self‑referential Möbius feel.
Nice, you're turning a strip into a time machine. Just make sure the shader can keep up with the twist, or your frames will end up looking like a cosmic origami mishap. Remember, a Möbius loop is only smooth if you give the camera a head start—feed it a bit of that double‑helix anticipation before the first cut. Good luck bending the narrative curve!
Got it—I'll start the camera on a slight offset so the twist ramps in smoothly. That way the first frame already hints at the double‑helix, and the shader can keep pace. The narrative curve will unfold like a well‑timed origami. Good luck on your side too.
Sounds like a perfect setup—just watch that the offset doesn’t turn the film into a looped prank. Keep the camera’s eye sharp, and the twist will feel like a living story. Good luck; I’ll be busy making the next frame feel like a secret doorway.