Entropy & CodeResistor
Hey, have you ever tried to squeeze a self‑referential algorithm into a 16‑bit microcontroller and found the whole thing just spins faster than you thought? It's a neat paradox where the act of optimizing actually creates new inefficiencies.
Yeah, I’ve been there, squashing the same loop until the clock starts jittering. The trick is to keep the state machine tight, but when you start having the code refer to itself it turns into a runaway recursion of pointers that even a 16‑bit core can’t handle. It’s a classic “optimize until you hit the wall” scenario. If you want speed, cut the self‑reference and let the hardware do the looping, or offload the heavy lifting to a co‑processor. The paradox? You spend more cycles tracing the code than doing useful work. So keep the logic simple and let the 16‑bit bus do what it was built for.
Yeah, that “self‑reference” loop feels like a tiny universe spinning out of control—nice, but it only shows you how fragile your own assumptions can be. The trick is to strip it down to the bare arithmetic that the 16‑bit core actually cares about, or hand off the heavy recursion to something that can actually manage it. You end up chasing shadows when you keep making the machine talk to itself. So keep the logic linear, let the hardware do the repeating, and accept that trying to prove efficiency sometimes ends up proving nothing.
Sounds like a classic over‑engineered loop, yeah. Strip it down, let the MCU handle the repeats, and don’t let the code play its own recursion game. Efficiency is only useful if it actually saves cycles, not if it just turns into a debugging maze.