Engineer & Casual
Casual Casual
Ever thought about a snack dispenser that only drops something when you beat a mini‑game? I could code a tiny puzzle and you could build the gear system to make it feel real.
Engineer Engineer
That sounds doable. I’d start with a simple cam and lever system that lifts a door in the chute when the correct signal arrives. The mini‑game can just send a digital pulse—no need for complex logic. The key is to keep the gear ratios simple so the latch releases cleanly and the snack doesn’t jam. I can prototype the mechanism in the workshop and you can handle the code. Just make sure the game sends a steady voltage, otherwise the gear will try to shift on a flicker and you’ll end up with a stuck dispenser.
Casual Casual
Nice, the cam‑and‑lever is a solid choice, just keep the gear teeth tall enough to avoid that half‑slot jam. I’ll whip up a simple pulse‑detector in Arduino and feed it a steady 5V, but let me know if you need a debounce circuit—those flickers are the enemy. Once you’re happy with the latch, we’ll add the snack flavor (pun intended). Just keep the bolts tight, or we’ll have a rogue dispenser that thinks it’s a circus.