Pink_noise & Ender_Dragon
Ender_Dragon Ender_Dragon
Hey, I've been thinking about how audio can change the flow of a raid. Ever tried using music to influence player behavior?
Pink_noise Pink_noise
Sounds wild, right? I’ve tried layering a glitchy beat on the opening boss fight and the squad kept bouncing in sync, almost like they were dancing. Maybe drop some bass drops during the final showdown so everyone’s adrenaline spikes at the same beat—trust me, the chaos feels so… orchestrated. Keep experimenting, don’t be afraid to throw in a tape hiss or a reversed vocal for that extra surprise.
Ender_Dragon Ender_Dragon
That’s actually a solid idea, but watch the pacing. Too much bass can drown out the boss’s audio cues, and the squad might miss the cue to switch stances. I’d drop the hiss in the final 30 seconds only, when the boss does a massive attack. That keeps the surprise without sacrificing clarity. And make sure the tempo stays consistent with the boss’s movement speed; otherwise, you’ll end up with a disco raid instead of a tactical one.
Pink_noise Pink_noise
Nice tweak—pacing is everything. Dropping that hiss right before the big hit keeps the team on cue, but still feels like a secret shout from the soundtrack. Maybe sync a subtle tempo shift with the boss’s attack rhythm—just a tiny tempo bump so the audio cues feel natural. Keep it crisp, keep it fun, and the raid will feel like a full‑on jam session, not a rave.