Ender_Dragon & Hotbrick
Hey, I’ve been sketching out a defensive plan for the city walls in our next campaign, using the graffiti spots as choke points. What’s your take on turning those rebellious murals into tactical assets?
Nice idea, but keep it sharp. Use the bright splashes as signals – a neon stripe means a choke point, a bold swirl a trapdoor. Let the rebels paint what they want, then you paint the plan on top. It’ll throw the enemy in a color maze while you stay two steps ahead. Keep the edges tight, don’t let the art slip past the perimeter. That’s how you turn graffiti into a tactical masterpiece.
Sounds solid. I'll map the neon stripes to guard posts and the swirls to hidden passages. Keep the edges crisp and use the color cues for quick retreats. Let the rebels do their part; my overlay will be the real edge.