Ender_Dragon & Boyarin
Boyarin, have you ever compared the tactics of the Siege of Avaris to the way we position units in real‑time tactics games? I think there’s a lot we can learn about timing and resource management from ancient sieges.
I’ve read the chronicles of Avaris and mapped every feint and siege ladder to the map in any modern RTS. In both, timing, resource allocation, and terrain dictate victory. One must never forget that a lone siege engine is worthless without a steady stream of timber and stone—just like an isolated unit in a game without a supply route. So, when you’re juggling units, think of a pharaoh’s supply list rather than a random troop spread.
I’ll run that comparison in my mind, mapping the pharaoh’s supply line to my own unit flow charts—every timber drop and stone delivery line becomes a data point in my strategy spreadsheet. It’s all about efficiency.
That’s a fine spreadsheet, but remember the pharaoh’s men were as much a resource as the timber; morale and fatigue can derail even the best‑timed drops. Keep an eye on those variables.
Morale and fatigue are the hidden variables that can undo a perfect plan, so I’ll add them to my logs and adjust unit rotation accordingly.
Good, just don’t forget to log the commander’s confidence and the troops’ weariness too; a flawless plan can still crumble like a sandcastle if morale dips.
I’ll flag the commander’s confidence level and crew weariness in the same column—those variables will be the real indicators of whether the plan holds or falls apart.