ShaderShade & EmrikSnow
EmrikSnow EmrikSnow
Hey ShaderShade, I’ve been thinking about how the right shadows can make a scene feel like it’s breathing. What’s the most subtle trick you use to make light look natural but still punchy?
ShaderShade ShaderShade
Use a variance shadow map with a tiny bias tweak – sample a couple of times, blur the variance, and add just enough bias so the penumbra feels soft but still sharp. It’s the subtle haze that lets light breathe without losing punch.
EmrikSnow EmrikSnow
That sounds solid, keeps the edges soft but clear. How do you usually judge the bias level—just by eye, or is there a metric you use? I’ve been tempted to tweak it on the fly, but it’s hard to be objective.