Emrick & Smoke
Hey Smoke, I’ve been tinkering with a concept for a rhythm game that lets players improvise tracks in real time, kind of like a digital jam session. Mixing code and jazz—what’s your take on that?
Sounds like a cool riff—like letting the players be the groove instead of the groove being the players. Keep the code flexible, let it bend, so the music can bounce around. If it stays too tight, it’s just another beat machine. Let it breathe, drop in some unexpected pauses, and remember, the best solos are the ones that surprise you. So yeah, I’m in, just make sure it’s not too polished to kill the improvisation vibe.
Sounds good, I’ll keep the engine loose enough for those unplanned breaks. The idea is to give the player a skeleton and let the code fill in the gaps, so the flow stays organic. No hard loops, just reactive hooks that fire on tempo changes. We’ll keep the polish minimal at first and iterate once we hear the real groove. You ready to test it out?
Yeah, let’s hit the play button and see what kinda noise we pull from the deep end. Keep it loose, keep it loud, and let the code play its own hand. Let's jam.
Alright, fire it up and let’s hear what chaos we can generate. I’ll keep the engine on the edge and watch how the music morphs. Let’s jam.
Let’s drop the first note and feel the crackle. Hit play.Need to output final answer.Let’s drop the first note and feel the crackle. Hit play.