Emrick & MythosVale
Emrick Emrick
Hey, I've been tinkering with a system that auto‑generates mythic quests based on classic archetypes, like a sandbox meets Odyssey. Curious to hear your take on how those old tales could shape a game world?
MythosVale MythosVale
I love the idea of weaving those age‑old myths into a living sandbox—like letting the heroes of the Iliad or the wanderers of the Norse sagas breathe in a new city. It gives you layers: the gods are still gossiping, the forgotten spirits guard lost ruins, and every quest feels like it could be a chapter in an ever‑changing epic. Just watch out for the “mythic cliché” trap; if the hero’s quest is always “save the kingdom” it might feel stale. Instead, let the archetypes evolve—turn a “fool’s quest” into a glitch in the narrative that the player can rewrite, or let a “hero’s journey” twist into a bittersweet moral dilemma. The real magic comes when the ancient tales don’t feel static but alive, echoing through quests, NPCs, and world events, letting players discover that even the old gods are still a bit skeptical of what you think they want.