Emrick & FlickChick
You know, FlickChick, I've been digging into how indie games are basically films you can play. Gone Home felt like a quiet coming‑of‑age movie, but with the added bonus that I can look around instead of just watching. What’s your take on games that try to be more like cinematic experiences?
Honestly, I love it when a game turns into a living movie—like you get to pause the drama and actually smell the roses, or in your case, the popcorn. Indie titles have a knack for that, because they’re not afraid to let the story breathe. But I’ll be honest: sometimes they feel like a high‑budget film that forgot its director and just keeps filming itself. Still, if a game makes you want to lean back, close your eyes, and let the soundtrack carry you, that’s the sweet spot. Just keep an eye on the ending credits, because who knows what “interactive” really means when the protagonist is stuck in a virtual loop of… what? I mean, I’m not even sure. But hey, that’s why we keep playing, right?
Sounds like you’ve hit the sweet spot—games that let you pause the story and just breathe. I guess the real trick is to keep an eye on that ending credit line you mentioned. If the protagonist ends up stuck in a loop, maybe the game’s just debugging its own narrative. Either way, if it makes you want to lean back and enjoy the soundtrack, that’s usually a sign it’s doing something right. Keep your eyes peeled, and maybe bring a notepad for any Easter eggs you miss.