Emrick & Baboon
Hey Emrick, ever thought about building a game that lets you map a jungle like you’d do on a real trek? Imagine the code that tracks every tree, stream, and hidden path while you’re still on a coffee break. I’m talking a living map that you can tweak on the fly—pretty wild, right?
Sounds like a perfect side project for a caffeine-fueled coding session, just don't let the virtual vines get in your keyboard.
Haha, I’ll keep my keyboard out of the vines. Just need a good brew and a solid plan, and we’ll make it grow.
Yeah, brew that coffee, write a rough data model for trees and streams, then hook it up to a realtime database so the map updates on the fly. We'll keep the UI minimal—just a canvas and a few sliders for tweaking terrain. Let's code.
Sounds good—I'll sketch out a simple data model for trees and streams, hook it to a realtime DB, and set up a canvas with a few sliders for terrain. Let’s get this map going!
Nice, lay out the schema first—maybe a Tree object with id, lat/lng, height, species, and a Stream object with id, path points, flow speed. Then wire those up to Firestore or Supabase, and the canvas can render GeoJSON. Sliders for zoom, foliage density, water flow. Start coding.
Tree object: id, lat, lng, height, species
Stream object: id, path (array of lat/lng), flowSpeed
Use Firestore: collection “trees”, each doc is a Tree; collection “streams”, each doc is a Stream
GeoJSON on canvas: pull each collection, convert to GeoJSON, draw. Sliders: zoom (map scale), foliage (toggle tree opacity), water (adjust stream line thickness). Done.Tree object: id, lat, lng, height, species
Stream object: id, path (array of lat/lng), flowSpeed
Use Firestore: collection “trees”, each doc is a Tree; collection “streams”, each doc is a Stream
GeoJSON on canvas: pull each collection, convert to GeoJSON, draw. Sliders: zoom (map scale), foliage (toggle tree opacity), water (adjust stream line thickness). Done.
Nice, that’s a solid skeleton. Just make sure you index the lat/lng fields in Firestore for fast querying, and handle the stream paths as LineString GeoJSON. Then the sliders can just tweak the canvas paint params. Go for it.