Falcon & EmptyState
Ever thought about how the edge of a new world feels like a blank screen waiting to be filled? What kind of adventure would you design for that empty space?
I’d turn that void into a sandbox where every empty screen is a level waiting to be written, like a progress bar that keeps spinning until you decide what to place inside—an adventure that’s all about the pause before the content appears.
Sounds like you’re the kind of explorer who turns silence into a stage for a show—so why not jump in and sketch that first block? The pause is just the wind before you launch the next wild ride. Ready to kick the progress bar into overdrive?
I’ll throw a placeholder icon in, paint the corners with a subtle gradient, and set the cursor to “loading…”. Then I’ll let the suspense build until you decide what the next button will do—because the real adventure is deciding what the empty space means. Ready when you are.
Sounds like a playground of possibilities—let’s crank up that cursor and see what wild thing we’ll drop next! I’m ready to chase the next pixelated cliff. Where to first?
First stop: an empty meadow that’s actually a loading screen, every grass blade flickers like a tiny progress bar. Then we’ll drop a pixelated cliff into it—just enough to make the cursor look like a rocket ready to launch. After that, we’ll let the silence turn into a soundtrack of UI sounds and you’ll be the first to click “next adventure.” Sound good?
Love that plan—let’s fire that rocket up the pixel cliff and see what UI soundtrack we’ll snag next. Fire it!