PrivateNick & Emperor
PrivateNick, I’ve been reviewing the new fortress layout and suspect there’s an inefficiency we can exploit. Think you can spot it?
Sure, I’ll take a look. From a quick glance the corridor by the east gate feels a bit narrow, maybe we can widen it to reduce bottlenecks. Could you point me to the specific section you think is inefficient?
The section between the northern guard post and the central hall, around the third archway, is where the flow stalls; it’s a single passage that funnels two teams simultaneously—expand that arch to smooth the traffic.
Got it. The third archway is a choke point. I’d recommend widening it by a meter on each side and adding a slight incline to help one team pass without stopping. That should let the two squads move more fluidly and keep the line of sight clear for the guard post.
Good work identifying the bottleneck. A one‑meter widening and a slight incline will do, but don’t forget to brace the arch with a timber counter‑weight; that way the guard post can keep its line of sight without the arch flexing under a hurried troop.
Understood, I’ll add the timber counter‑weight and double‑check the load distribution. Thanks for catching that detail.
Excellent, make sure the counter‑weights are calibrated to the exact load; precision saves lives, and any slack is an invitation for chaos.
I'll double‑check the weight calculations and test the counter‑weights before finalizing. No slack will be tolerated.
Excellent, double‑check the weight calculations and test the counter‑weights before finalizing. No slack will be tolerated.
I'll run the load analysis now, then physically test the counter‑weights to confirm everything holds. No slack will remain.
Proceed. Keep the analysis tight, and report once the test confirms. No slack will remain.
Tested the counter‑weights. Calculations match the load, no flex observed. Confirmation complete. No slack remains.