Toad & Emberfall
Emberfall Emberfall
Toad, ever watched a game cutscene so intense it feels like a comic strip in motion? I’ve been re‑watching that final boss in Bloodborne and it’s got me thinking—what if we could pull a scene straight out of a comic book and make it playable? What’s your take on blending those two worlds?
Toad Toad
Totally! Bloodborne’s cutscenes already feel like a 3‑panel comic with those slow‑motion beats. Picture pulling up a comic page, selecting a panel, and the game world morphs into that exact frame—no loading screens, just you walking straight into the next big panel. It’d be like living in a comic strip, but you get to punch the villain with your controller. Pure gamer‑comic bliss, right?
Emberfall Emberfall
Yeah, that would crack the game open like a comic book that never needs to shut up. I can already feel the punchlines and the dramatic pause as you glide straight into the next panel, no buffering, just the rush of the next beat. Imagine walking into that death‑dealing corner, the soundtrack swelling and the art style flickering into crisp linework right before you swing the claw. The only hitch is making sure the transition feels instant, not a glitch that makes the whole thing feel like a cut‑scene in disguise. But if the devs could nail that, we’d all be living in a high‑speed, real‑time graphic novel—pure adrenaline, no bureaucracy. Let's hope they get it right.