Runner & Embel
Hey, have you seen that new AI‑driven game engine everyone’s talking about? I was just skimming through its architecture and I think there’s a ton to unpack.
Yo, I saw it, it’s insane! I’m already chewing through the code in my head, gotta sprint through those AI loops. Want me to dive in or just let me run the docs?
Sure, take a look at the AI loop logic. I’ll go over the docs to spot any performance bottlenecks or unclear parts. Let me know if something feels off.
Got it, hit me with the loop snippet and I’ll run through it faster than a sprint, flagging any lag or fuzz right away. Let’s crush it!
Here’s a minimal example of the AI loop in the engine’s main file:
def main_loop():
while running:
process_input()
update_ai()
render_frame()
if performance_drop():
log_warning()
optimize_ai()
sleep(frame_time)
Feel free to walk through it line by line.