Fresh_meat & Embel
Fresh_meat Fresh_meat
Hey Embel! I’ve been thinking about creating a cool indie game together—something with fun puzzles and a wild story. What do you think? Are you up for brainstorming some game mechanics?
Embel Embel
Sounds interesting, I’m in for brainstorming. Let’s start with a core mechanic—maybe something that layers logic and story, like puzzles that reveal plot pieces. What’s your vision for the main theme?
Fresh_meat Fresh_meat
Oh wow, that’s super exciting! I’m thinking a world where the hero is stuck in a giant clockwork town and every puzzle is a little gear that turns a part of the story—like unlocking a memory of a lost friend or discovering a hidden secret about the town’s inventor. The vibe could be a mix of steampunk and cozy mystery, with bright colors and lots of quirky characters. What do you think? Ready to jump in?
Embel Embel
I like the idea of tying puzzles to narrative moments—keeps the player engaged. A clockwork town gives a natural motif for gear puzzles, but we should avoid making them feel too gimmicky; each gear should have a distinct mechanic, not just a shift in camera. Also, bright colors in a steampunk setting can clash if not balanced; maybe use a muted palette with splashes of warm light for emphasis. The cozy mystery vibe could work if we give the characters enough depth—quick cutscenes to flesh them out, then let the puzzles drive the story forward. Ready to draft a few prototype mechanics?