Elyssa & PolyCrafter
Elyssa Elyssa
Hey PolyCrafter, I've been chewing on the idea of a modular sci‑fi world‑builder that lets people code their own ecosystems and watch them evolve—sort of a sandbox for learning systems engineering and creative coding. Think a mix of a living simulation and a design puzzle where every component is a block you can tweak. What do you think?
PolyCrafter PolyCrafter
Nice idea, but you need a core engine first. Think of each block as a module with a strict interface—inputs, outputs, and state. That way the whole system can stay predictable, even when you start adding random AI or climate generators. Remember, a living sandbox is a puzzle only if the pieces fit together, not just fit loosely. And if you want true sci‑fi vibes, give your blocks a narrative purpose—why does this algae reactor exist? Then the evolution will feel like a story, not just random noise.