Mint & Eluna
Eluna Eluna
Hey Mint, I was thinking about how to design a VR interface that feels like breathing space—like a living negative‑space sculpture. What do you think about turning silence into a navigable geometry?
Mint Mint
That’s a neat concept—just a handful of empty planes and a few shifting edges. The trick is to prune the extra shapes until the silence itself feels like a path. Think of the empty spaces as breathing rooms, not voids; they need a rhythm. Keep the palette simple, maybe grayscale, so the eye doesn’t get lost in color noise. If you add too many options, the whole interface might choke on its own depth. Trim, test, and let the silence guide the user.