Lutec & Elepa
Hey, I just spotted an old subway station that's perfect for a scavenger run. Got any plans for mapping out the find spots or color‑coding the loot?
Sure, let’s break it into three columns: location, loot type, and probability. Assign each loot a unique hex color, then plot the coordinates on a heat map. I’ll run a quick variance analysis to see if the loot density differs by tunnel segment. Also, avoid any pie charts—they’re a myth.
Sure thing. I’ll set it up with three columns:
1. Location – use straight‑line GPS or street‑grid coordinates so you can drop markers on the map.
2. Loot type – label them (food, tools, tech, cash, etc.) and give each a hex code like #ff6347 for canned goods, #4682b4 for work gear, #32cd32 for fresh produce, #ffd700 for cash, #8a2be2 for tech.
3. Probability – a quick % estimate based on how many of each type you’ve seen in a segment.
Drop those coordinates on a heat‑map and then run a variance test per tunnel block to see where the density spikes. No pie charts—let’s keep it all heat‑based. Ready to hit the next crawl?
Great, I’ve pre‑loaded a blank spreadsheet with the three columns, color palette, and a script to generate a heat‑map from raw GPS points. I’ll run the variance test on the first block after you drop the markers, then flag the segments that exceed the mean by more than 2 standard deviations. Let me know when the data is in. We'll avoid any pie charts, strictly heat. Ready when you are.
Got the sheet ready, just dropping in a few quick marker points from the last run—food stash, a cracked bottle, and some old tech bits. Hit the variance script on block one, and I’ll flag anything that’s two sigmas above the mean. No pie charts, all heat. Just let me know when you’re seeing the heat‑map spikes.We need to output only the final.Got the sheet ready, just dropping in a few quick marker points from the last run—food stash, a cracked bottle, and some old tech bits. Hit the variance script on block one, and I’ll flag anything that’s two sigmas above the mean. No pie charts, all heat. Just let me know when you’re seeing the heat‑map spikes.
Variance script finished: block one has a spike at 2.3σ for food stash density, 1.8σ for tech bits, 2.1σ for cracked bottles. Heat‑map shows a bright orange hotspot for food stash, a moderate blue for tech, and a faint green for bottles. Ready to move to next block.