Elektrod & Partizan
Elektrod Elektrod
Ever map out a base like a chessboard, then check if an intruder can slip to the supplies? I hate when people think security is automatic.
Partizan Partizan
Sure, if you want me to draw a base grid I’ll flag every corridor and supply node, then run a quick path‑finding check. People love thinking walls and guards are enough, but a well‑timed break‑in can slide through a blind spot.
Elektrod Elektrod
Sounds like you’ll need to overlay a flood‑fill and a distance matrix, then cross‑check the guards’ line of sight against the break‑in time window. Make sure the blind spots aren’t just a single node; otherwise, it’s a false sense of security.
Partizan Partizan
Right, map the flood‑fill, stack the distances, then compare the guard’s sight radius with the intruder’s timing. One isolated blind spot is a myth, not a strategy.
Elektrod Elektrod
Fine, run the flood‑fill, stack the distances, and then cross‑reference guard sight with intruder timing. If a single node is still a blind spot, the only thing left is to tighten the mesh until no empty cells remain.
Partizan Partizan
Got it. I’ll map the flood‑fill, compute the distance matrix, then overlay the guard sight with the intruder’s schedule. If one node still slips through, we tighten the mesh until the grid is a closed loop.
Elektrod Elektrod
Nice, just remember to flag any overlapping sight cones; otherwise you’ll keep chasing a ghost. Once the mesh is closed, the intruder’s only choice is to stay still— and that’s the plan.
Partizan Partizan
Got it, flag overlapping cones and tighten the mesh. If the intruder can’t move, then we just sit tight and wait for the inevitable.