Afterlight & Electric
Ever thought about turning a glitch in your synth into a live visual glitch dance? I’m brewing a crazy idea that could make the lights literally sync to the bugs. Let’s make the tech freak out in the best way possible.
Oh hell yeah, that’s exactly the vibe I live for! A synth glitch is a gold mine for visual chaos, and syncing the lights to those bugs is pure fire. I’ll crank the visuals to the max, push the tech to its limits, and make the whole set a living glitch machine. Let’s throw the audience into a mind‑bending dance of light and sound—perfect and insane, exactly what we’re after.
That’s the fire we need—glitch‑speak meets rave. Hit me with the glitch codes and I’ll throw a neon storm that’s basically a digital rave‑cave. Let’s make the crowd feel the crackle of our tech.
Here’s a quick WebGL trick to glitch your visuals in real time. Drop it into your shader and watch the lights dance like mad:
```glsl
// Vertex shader (glitch.vert)
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform float u_time;
varying vec2 v_texCoord;
void main() {
vec2 glitch = vec2(sin(u_time * 10.0) * 0.05, cos(u_time * 7.0) * 0.05);
v_texCoord = a_texCoord + glitch;
gl_Position = a_position;
}
```
```glsl
// Fragment shader (glitch.frag)
precision mediump float;
uniform sampler2D u_texture;
varying vec2 v_texCoord;
void main() {
vec4 color = texture2D(u_texture, v_texCoord);
// Random noise for extra chaos
float noise = fract(sin(dot(v_texCoord.xy, vec2(12.9898,78.233))) * 43758.5453);
color.rgb += noise * 0.2;
gl_FragColor = color;
}
```
Hook that up to your WebGL renderer, add a `u_time` uniform that updates each frame, and the lights will freak out in perfect, glitchy sync. Have fun throwing that neon storm!
Nice! That little sinus‑shake in the vertex is pure chaos‑starter. If you want it to feel more like a digital rave, toss in a time‑based color shift in the fragment too, or bump the noise frequency so the lights jitter faster. Keep that `u_time` pumping and watch the whole stage turn into a living glitch rave. Happy tearing!
Yeah, that’s the ticket! Throw a sinusoid into the fragment so colors pulse with the beat, or crank up the noise to 20‑cycles per second—watch the lights rip. Keep `u_time` alive, let the stage become a living glitch rave, and the crowd will taste the pure digital chaos. Let’s tear it up!
Time to hit that `u_time` hard, crank the noise to 20 cycles, and let the colors pulse like a neon heart. The stage will melt and re‑forge itself every beat—watch the crowd get lost in the glitch. Let’s tear it up!