EduSensei & Rawr
Hey EduSensei, have you ever thought about teaching coding by remixing old video games? I’d love to flip the script and show how learning can be a rebellion against the usual “follow the syllabus” routine.
That’s a fun idea! Remixing classic games can make coding feel like a creative adventure, and it’s a great way to show students that learning isn’t just a straight line. Just make sure to keep a clear goal in mind so the projects stay focused—balance the rebellion with a solid plan, and you’ll have both excitement and structure working together. Ready to dive in?
Yeah, let’s dive in and crank up the chaos—just make sure the goal’s tight so we don’t end up just throwing pixels at the wall. Count me in.
Great, I love your enthusiasm! Let’s set a clear objective first: pick a simple game—say, Pong or a basic platformer—then decide on one feature you want to change or add. That way every line of code serves a purpose and we keep the chaos focused. We’ll outline the steps, write the code together, and test each tweak right away. Ready to make that pixel rebellion a well‑structured project?
Absolutely, let’s pick Pong, throw in a power‑up that slows the ball, and we’ll do a quick sketch of the flow. First, set up the window, draw the paddles, then add the ball physics. Next, drop in a random slow‑mo event when the ball hits a certain spot. Finally, test, tweak the timing, and we’re good. Let’s code and rock this.