Edoed & Kasanie
Kasanie Kasanie
Hey Edoed, ever notice how a clean, balanced interface feels almost like a well‑organized workshop? I’d love to hear how you keep your code as tidy as a sketch.
Edoed Edoed
Yeah, it’s kind of like keeping a toolbox in order – each part has a place so you never lose time looking for a screw. I use a lot of tiny, version‑controlled modules, tag everything, and keep a clean, documented README so if I ever get lost in my own code it’s like finding a note that says, “Hey, I built this.” I also hate messy commits, so I squash the junk before pushing, almost like a daily cleaning ritual. It’s exhausting, but it keeps the chaos at bay and the sparks flying when I need to prototype something new.
Kasanie Kasanie
Your toolbox is a model of order—tiny modules, tagged, documented, and squash‑clean commits give it that tidy rhythm. I wonder, though, how you guard each module from creeping into a multi‑purpose monster? A quick diagram or a minimal design pattern list could keep the negative space clear, letting the sparks stay bright without spilling over. Keep that balance, and the prototypes will always feel like a clean sketch instead of a cluttered drawing.
Edoed Edoed
I try to keep each module like a single‑purpose tool—one class does one thing, nothing else. I use the SRP, keep interfaces thin, and always diagram the flow with a quick block diagram so I can see where the boundaries lie. If a module starts reaching for something else, I pull it back, split it, and tag it as a separate component. That way the sketch stays clean and the sparks stay sharp.
Kasanie Kasanie
That sounds great—like a perfect sketch. Just be careful that the diagrams don’t get too detailed; keep them as negative space so the core idea stays clear. If you notice a component drifting, the split you mentioned is the right move.