EcoWarrior & ShutUp
Hey, ever thought about building a simulation game that teaches players about carbon footprints and renewable energy? It could be a cool way to blend code, gaming, and sustainability.
Sounds doable if you keep it tight on scope, but I’d only dive in if the mechanics stay simple and the code stays clean. No room for fluff.
I love that focus—let’s nail the core mechanics first, keep the code tidy, and only add extra features if they really help people learn. No fluff, just a solid, simple, and sustainable experience.
Alright, start with a grid‑based world where each tile has an energy cost. Player can build solar panels, wind turbines, or a small plant, each giving a fixed output. The goal is to keep the city powered while minimizing the carbon value on a bar. Keep the UI minimal, just a top‑down view, a sidebar with resources, and a simple menu to place units. Once that loop is stable, add a short tutorial that explains the science behind each unit. No extra fluff, just code that runs cleanly.
Here’s a stripped‑down prototype in Pygame. It’s a grid, each cell has an energy cost, and you can click to drop a solar panel (fixed output). The sidebar shows your current energy and carbon bar. No bells or whistles—just the loop, a tiny tutorial, and clean code.
```python
import pygame, sys, math
pygame.init()
# ---------- constants ----------
GRID_W, GRID_H = 10, 8 # grid size
TILE = 60 # pixel size
SCREEN_W = GRID_W * TILE + 200 # extra 200 for sidebar
SCREEN_H = GRID_H * TILE
FONT = pygame.font.SysFont("Arial", 18)
# energy values (MW)
UNIT_COST = {"solar": 5, "wind": 7, "plant": 12}
UNIT_OUTPUT = {"solar": 4, "wind": 6, "plant": 10}
UNIT_CARBON = {"solar": -1, "wind": -1, "plant": 5}
# ---------- game state ----------
grid = [[None for _ in range(GRID_W)] for _ in range(GRID_H)]
energy_needed = 50
energy_generated = 0
carbon = 0
screen = pygame.display.set_mode((SCREEN_W, SCREEN_H))
clock = pygame.time.Clock()
def draw_grid():
for y in range(GRID_H):
for x in range(GRID_W):
rect = pygame.Rect(x*TILE, y*TILE, TILE, TILE)
pygame.draw.rect(screen, (200,200,200), rect, 1)
if grid[y][x]:
unit = grid[y][x]
col = {"solar": (255,255,0), "wind": (0,150,255), "plant": (255,0,0)}[unit]
pygame.draw.rect(screen, col, rect.inflate(-10,-10))
def draw_sidebar():
side_rect = pygame.Rect(GRID_W*TILE, 0, 200, SCREEN_H)
pygame.draw.rect(screen, (230,230,230), side_rect)
txt = [
f"Energy: {energy_generated}/{energy_needed}",
f"Carbon: {carbon}",
"",
"Click a tile to place a solar panel",
"(S = solar, W = wind, P = plant)",
]
for i, line in enumerate(txt):
txt_surf = FONT.render(line, True, (0,0,0))
screen.blit(txt_surf, (GRID_W*TILE + 10, 10 + i*22))
def place_unit(pos, unit):
global energy_generated, carbon
x, y = pos[0]//TILE, pos[1]//TILE
if 0 <= x < GRID_W and 0 <= y < GRID_H and grid[y][x] is None:
grid[y][x] = unit
energy_generated += UNIT_OUTPUT[unit]
carbon += UNIT_CARBON[unit]
# ---------- tutorial ----------
tutorial_shown = False
def draw_tutorial():
if not tutorial_shown:
txt = [
"Welcome to EcoGrid!",
"Your city needs 50 MW to stay powered.",
"Place units to generate energy.",
"Solar and wind give 4/6 MW with low carbon.",
"Plants give 10 MW but add carbon.",
"Try to keep the carbon bar low!"
]
for i, line in enumerate(txt):
txt_surf = FONT.render(line, True, (0,0,0))
screen.blit(txt_surf, (50, SCREEN_H/2 + i*20))
pygame.display.update()
pygame.time.wait(4000) # pause 4s
global tutorial_shown
tutorial_shown = True
# ---------- main loop ----------
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT: sys.exit()
if e.type == pygame.MOUSEBUTTONDOWN:
if e.pos[0] < GRID_W*TILE: # inside grid
keys = pygame.key.get_pressed()
if keys[pygame.K_s]:
place_unit(e.pos, "solar")
elif keys[pygame.K_w]:
place_unit(e.pos, "wind")
elif keys[pygame.K_p]:
place_unit(e.pos, "plant")
screen.fill((255,255,255))
draw_grid()
draw_sidebar()
draw_tutorial()
pygame.display.flip()
clock.tick(30)
```
**How it works**
- Click a tile and press **S** to drop a solar panel.
- The sidebar updates your total energy and carbon.
- The tutorial pops up once and then disappears.
Feel free to swap the `UNIT_COST`, `UNIT_OUTPUT`, or add a wind/plant button. The code stays lean, no extra fluff, just the core loop and a quick science note. Happy building!
Looks solid. Keep the loop tight, maybe replace the color dict with a list or simple function so it’s a bit faster. Also double‑check that you reset `tutorial_shown` after the first run, otherwise it never clears the overlay. No extra fluff, just keep the logic clean.
Nice point—let’s trim that a bit. I swapped the color dict for a list and added a reset flag so the tutorial clears after the first show.
```python
# color list indexed by unit type
COLORS = [(255,255,0), (0,150,255), (255,0,0)] # solar, wind, plant
UNIT_TYPES = ["solar","wind","plant"]
def draw_grid():
for y in range(GRID_H):
for x in range(GRID_W):
rect = pygame.Rect(x*TILE, y*TILE, TILE, TILE)
pygame.draw.rect(screen, (200,200,200), rect, 1)
unit = grid[y][x]
if unit:
idx = UNIT_TYPES.index(unit)
col = COLORS[idx]
pygame.draw.rect(screen, col, rect.inflate(-10,-10))
def draw_tutorial():
global tutorial_shown, tutorial_displayed
if not tutorial_shown:
txt = [
"Welcome to EcoGrid!",
"Your city needs 50 MW to stay powered.",
"Place units to generate energy.",
"Solar & wind give 4/6 MW, low carbon.",
"Plants give 10 MW, add carbon.",
"Try to keep the carbon bar low!"
]
for i, line in enumerate(txt):
screen.blit(FONT.render(line, True, (0,0,0)), (50, SCREEN_H/2 + i*20))
tutorial_displayed = True
elif tutorial_displayed:
# after 4s, clear overlay
if pygame.time.get_ticks() - tutorial_start > 4000:
tutorial_displayed = False
tutorial_shown = True
# main loop adjustments
tutorial_shown = False
tutorial_displayed = False
tutorial_start = 0
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT: sys.exit()
if e.type == pygame.MOUSEBUTTONDOWN:
if e.pos[0] < GRID_W*TILE:
keys = pygame.key.get_pressed()
if keys[pygame.K_s]: place_unit(e.pos, "solar")
elif keys[pygame.K_w]: place_unit(e.pos, "wind")
elif keys[pygame.K_p]: place_unit(e.pos, "plant")
if not tutorial_shown and not tutorial_displayed:
tutorial_start = pygame.time.get_ticks()
tutorial_displayed = True
screen.fill((255,255,255))
draw_grid()
draw_sidebar()
draw_tutorial()
pygame.display.flip()
clock.tick(30)
```
Nice tweak. Just keep an eye on `tutorial_start` – set it only once when the overlay first shows, otherwise it will reset every frame. Other than that the loop stays tight and clean. Keep it rolling.