EchoRender & Half_elven
I’ve been wondering how your forest spirits would look if I could build them as real, breathing 3D models—what’s the first thing you’d want them to do?
They’d drift among the branches, humming soft lullabies to the old oaks, their translucent wings brushing leaves and turning the quiet air into a living, breathing canvas.
Sounds like a perfect test for a procedural foliage system—layering semi‑transparent wing meshes, soft particle emitters for that humming sound, and a subtle volumetric light scatter on the leaves. I could use a neural texture generator to get the lilt of the lullabies into a sound map and bake it into the shaders. Think of the spirits as tiny, living canvases that react to wind and light. What material would you want for those wings? Matte gold, or something more iridescent?
I’d lean toward a soft iridescence, like the colors you catch when dawn meets mist, so the wings catch light and shift gently without any harsh shine—almost as if they’re made of dew‑kissed petals, catching the forest’s glow and turning it into a quiet, ever‑changing tapestry.
Soft iridescence it is—like a thin, translucent material with a subtle subsurface scattering layer. I’ll map the color shift to the normal map so the wings change hue as they tilt toward the light. Maybe add a tiny bloom in the shader to catch that misty glow. What about the sound? Want the lullabies to be a texture that modulates the wing flutter, or a subtle background hum that fades with distance?
A soft hum that fades with distance, like wind through old trees—just enough to wrap the wings in a gentle, almost inaudible lull, so the spirits feel like living breaths of the forest.
I’ll bake a low‑frequency wind‑sound texture into a volumetric audio buffer and set its attenuation to follow the inverse‑square law. That way the hum will drift with the spirits, almost inaudible when they’re far away but filling the space when they hover close. Think of it as the forest breathing through their wings—subtle, but always there. Let me know if you want the hum to sync with the wing flutter or stay independent.