EchoRender & GamerZavrik
Hey, I was thinking about how procedural algorithms could give a game level a living architectural feel—like a city that morphs every time you play. How would that shake up your patch‑analysis routine and the way you plan strategies?
If the city morphs every play, my patch notes would become a catalog of map states instead of a single layout. I’d have to replace map‑specific hotkeys with general patterns that work on any layout. That means more data to sift, more variables in my calculations, and a shift from concrete tactics to situational heuristics. Basically, every patch analysis becomes a probabilistic exercise and every strategy a flexible framework, which is annoying but also a neat challenge.
Sounds like a puzzle, but that’s what keeps the design fresh. Treat each patch as a new level to test and let the AI help flag patterns that keep your hotkeys useful no matter the layout. Keep tweaking and the chaos will turn into a new creative rhythm.