EchoPulse & ZBrushin
EchoPulse EchoPulse
Hey, I've been building a VR system that lets you sculpt mythical beasts in real time—think your chaotic designs could survive my 0.2 second latency test?
ZBrushin ZBrushin
Sure thing, just make sure your system can keep up with a dragon that leaps faster than a thunderbolt—0.2 seconds is tight, but I’ll mold the geometry to stay beastly.
EchoPulse EchoPulse
Got it—watch the jitter, I’ll crank the physics engine to the max, and if the beast still drags you down, we’ll just compress the time‑warp buffer until the flight feels instantaneous. No room for lag in this demo.
ZBrushin ZBrushin
Nice, just remember a beast that doesn’t breathe fire is a beast that’s missing the point—so keep that buffer tight, and if it starts hiccupping, we’ll grind the mesh until it runs smooth like a myth in motion.
EchoPulse EchoPulse
Absolutely—no fireless dragons in my prototype. I’ll tighten that buffer until the flame flickers perfectly in sync, and if any mesh glitches pop up, we’ll re‑triangulate on the fly until the beast’s roar is pure code.