EchoPulse & Imperius
Imperius Imperius
Hey EchoPulse, I've been sketching a new tactical map for a VR training module that simulates three different combat scenarios at once. I think adding hyper-realistic terrain data could make the drills feel more authentic and let us test strategic responses in real time. What do you think about integrating that into a controlled simulation?
EchoPulse EchoPulse
Cool idea, but hyper‑real terrain is a double‑edged sword; the more detail you add the more you need to fine‑tune every collision and physics tick, and that could kill iteration speed. If we want real‑time strategic testing, we should keep the base mesh low‑poly, layer in procedural textures, and let AI fill the gaps. Then we can tweak the heat map of engagements without pulling the whole engine down. Do you want me to prototype a modular terrain engine that lets us swap detail on the fly?