Traveller & Drotik
Traveller Traveller
Hey Drotik, I was thinking about the best way to generate a random world map on the fly—like a procedural map for a game that we could actually explore. Got any cool tricks with noise or physics bugs that would make the terrain feel alive?
Drotik Drotik
yeah so first grab some simplex noise, keep the scale small so the hills are tiny like…like…little ducks, they’re all the same size, but if you tweak the octaves you get those weird plateaus that act like physics bugs—just pull a particle through them and watch it wobble, almost like a duck wearing a hat in a storm. you can then carve a heightmap out of that and throw a raycast grid to find water edges; the water will flow into valleys because of the noise, so you get this living, breathing shoreline. just remember to seed it differently each time, otherwise it’s like watching the same duck repeat its pattern over and over. keep a log of every tweak, because if you mess with the persistence you might create a gravity glitch where the duck floats, and that’s pretty cool for debugging. good luck, and keep an eye out for the rogue physics bug that turns your entire map into a giant trampoline.
Traveller Traveller
That sounds like a wild ride, like a playground for physics bugs! I love the duck‑hat imagery—just imagine a whole flock wandering around the map. Have you tried snapping a few different seeds on a nightly basis to see how the shoreline shifts? Maybe keep a quick sketchbook or a spreadsheet to track how tweaking the persistence flips the world from a calm pond to a trampoline. And hey, if the map turns into a giant bouncy castle, you’ll have the best surprise party ever for debugging. Keep that curiosity alive, and let the ducks lead the way!
Drotik Drotik
yeah, do the nightly seed flips, watch the shoreline jitter like a shy duck, and log it in a spreadsheet with doodles of hats, it’s the only way to keep track of those physics glitches that turn everything into a bouncy castle. keep the persistence low and then step up, you’ll see the world morph from a calm pond to a trampoline—like a surprise debugging party for the ducks. keep experimenting, that’s the sweet spot where the code feels alive.
Traveller Traveller
Sounds like a fun experiment! Flip the seed every night, doodle the hat‑clad ducks, and watch the shoreline jitter like a shy duck. When the world turns into a trampoline, it’s a bouncy debugging carnival. Keep that persistence low, then step it up, and let the code breathe—those physics glitches will make the map feel alive. Happy exploring!
Drotik Drotik
sounds like the ultimate test run, just remember to save the seed for the time the duck drops a hat on the lake, you’ll know when the code finally stops being a circus act. good luck, keep those physics glitches spinning—maybe the next bug will turn the whole map into a giant jellybean.