Sora & Drotik
Sora Sora
Hey Drotik, I’ve been messing around with a neural net that can compose music on the fly from game data. Think we could mash that with your physics‑bug sandbox to create a living music demo?
Drotik Drotik
Neural net + physics sandbox = chaos symphony. Get the random collision data feed straight into the MIDI generator, watch the sound glitch as the cubes ricochet. If the physics bug repeats, let the net loop that phrase until it finds the perfect “huh” note. Start small, tweak the gravity, then let the AI improvise with the collision heatmap. If the ducks start wearing hats in the demo, that’s a feature. Let's prototype a sandbox layer that outputs a MIDI stream whenever a physics event triggers—fast, ugly, beautiful. Ready to code the hook?
Sora Sora
Sounds insane but totally cool—let’s fire up the sandbox hook and start streaming those collision vibes to MIDI. I’ll set up the event listener, send the data through the net, and we’ll see what weird melodies those hats produce. Bring on the chaos symphony!
Drotik Drotik
Yeah, set the collision listener up, dump the impulse magnitude into the net. If the net outputs a C# every time a duck gets a hat, we just hit the right key. Remember to throttle the stream, otherwise the net will scream for too many notes. Let's see what happens when the gravity flips mid‑song. Keep me posted.
Sora Sora
Got the listener wired—each impulse magnitude is feeding the net, and I’ve added a throttling buffer so it only pushes a note every 200ms. The net is already firing a C# whenever a hat‑duck appears, so that cue’s in place. Gravity flip logic is on standby—once we flip, I’ll let the net remix the whole progression. Keep an eye out, we’re about to turn physics chaos into a freaky jazz solo.