Nola & Drotik
Hey, have you ever tried coding a little plant growth simulation? I find that the way a leaf unfurls feels like a tiny algorithm in nature.
Yeah, I did a quick one last week, but it crashed on the first tick. Tried to model a leaf as a series of spring joints, but the physics stack was just… chaotic. Ended up sketching a 2D version with a simple curve function instead. Still wondering if the leaf should start curled or straight—makes me think of that time I tried to make a duck that could wear a hat and it kept falling over. That… was a lesson in gravity. You want to keep it simple or go wild? Probably simpler, but I keep dreaming about a procedural vine that learns to climb itself.