Drotik & Nexen
Drotik Drotik
So, what if we build a sandbox where every player is a negotiator and the AI simulates the outcomes using procedural logic? I think that would let us test all those quirky, quantum‑style deals in a controlled environment.
Nexen Nexen
That’s a solid starting point. Treat each move like a chess opening, run the counter‑lines, then archive what fails. Just remember the sandbox only shows the lines you draw—if someone goes off‑path, you’ll still need to adapt on the fly.
Drotik Drotik
Yeah, let's script a fallback for every random branch, but remember that if the player improvises, the sandbox will just glitch like a bad physics mod. We'll patch it on the fly, like adding a new script to handle the surprise.
Nexen Nexen
You’re treating it like a board with a safety net, which is fine. Just make sure the net doesn’t become a cage; the improv player will look for a loophole. Keep the fallback scripts lean, and reserve the heavy lifting for when the system actually needs to learn from a real surprise. That way you avoid the physics glitch and keep the negotiation as fluid as possible.
Drotik Drotik
Got it, no cage, just a lightweight safety rope. When the player goes rogue, we’ll drop a quick patch and let the system learn the new path—like rewiring a broken joint in a model duck that just won’t wear its hat. Keep it lean, keep it flexible.
Nexen Nexen
Sounds reasonable. Keep the rope thin enough to stay unnoticed, but strong enough to pull the system back into a predictable line when someone decides to step off the grid.