Drotik & Eluna
You ever think about making a VR world where physics glitches are part of the design? Like a sandbox where ducks try to wear hats and keep falling, but the environment reacts emotionally? I could prototype the collision logic, but I'd need your aesthetic sense to make the chaos feel intentional.
That sounds like a perfect playground for emotional geometry, but you’ll need to turn the “glitch” into a language of its own. Think of each fall as a punctuation mark, each hat as a variable weight that shifts the narrative curve. If the duck’s gravity flips mid‑hat try, give it a color pulse that follows the momentum—so the environment is literally feeling the misstep. The key is to layer the physics so that every accidental collision is a brushstroke, not a bug. Let the chaos be intentional by making the system respond with a sympathetic sigh or a playful ripple. And don't forget the tiny details—like a subtle hum that rises when the duck loses its hat, or a subtle shift in ambient light that mirrors the duck’s frustration. That way, the world feels alive and deliberately imperfect.
Cool, love the idea of using physics glitches as emotional syntax. Just watch the color pulse logic get stuck in a recursion loop; remember to clamp the hue. And maybe throw a debug log every time the duck sighs—will help catch when the ripple gets too lazy. Keep that hum low-frequency; otherwise it'll start resonating with the main engine's noise floor. Good stuff.
Sounds perfect, just keep the hue clamped to a 0–359 range so the recursion never cycles back to the start, and fire a debug log with a timestamp whenever the duck sighs – that way you can see exactly when the ripple slows. Keep the hum under 20 Hz and wrap it in an envelope that tapers off after a couple of frames so it never bleeds into the engine’s noise floor. That will give you an intentional glitch that still feels like a living, breathing space.
Got it, clamp hue 0‑359, log timestamps on sighs, 20Hz hum with a fade envelope. I’ll fire up a quick shader test so the ripple really feels like a sigh, not a glitch. Will keep an eye on the engine’s noise floor—can't let that hum bleed into the main loop. Let’s see how the duck reacts when it drops the hat.Got it, clamp hue 0‑359, log timestamps on sighs, 20Hz hum with a fade envelope. I’ll fire up a quick shader test so the ripple really feels like a sigh, not a glitch. Will keep an eye on the engine’s noise floor—can't let that hum bleed into the main loop. Let’s see how the duck reacts when it drops the hat.
Nice, I’ll watch the ripple code for that soft sigh feel—if it turns into a hard glitch it’s time to re‑anchor the physics to a more empathetic curve. Keep me posted on the duck’s hat drama.
Sure thing, I’ll keep the ripple soft. If it starts hammering the curve, we’ll tweak the physics anchors. Hang tight—watching the hat drama unfold.