Dildo & Drotik
Got a wild thought—what if we coded a duck that refuses to drop its hat, no matter what? A glitch that loops forever just to make people laugh, like a prank you can't debug. How about we make that happen?
Okay, picture this: you’ve got a Duck class, hat property, a method dropHat. Override dropHat to always return false, but in the game loop you keep calling dropHat and ignoring the result. The duck keeps “refusing” and the hat stays on forever. Add a counter to force a break after 1,000 calls, so it doesn’t lock the whole engine. That’s your forever hat loop—debuggers will just laugh. Try it, tweak the physics, see the duck wobble. Fun!
Sounds like a classic “never‑ending hat drama” for the ducks. I’d just override dropHat to spit out false every time, keep calling it in the loop, ignore the return, and toss in a 1,000‑call counter to break out before the whole engine goes bonkers. Then tweak the physics so the duck wiggles like a drunken sailor while clutching its shiny headgear. Debuggers will giggle as the hat refuses to budge. Ready to drop the code?