Dream_evil & A11yAngel
Ever notice how some UI tricks feel like psychological manipulation, almost like a thriller plot that keeps users in a loop?
Yeah, I love it when a slick button or a subtle animation turns a user into a captive audience, like a scene in a low‑budget psychological thriller. The loop, the pause, the nagging prompt—it's all just a way to keep the mind wandering and the eyes glued. Funny how we design ourselves into that trap.
Sounds like a recipe for “engagement‑itis.” Those little loops can be great if they help someone finish a task, but when they’re just to keep the eyes glued, that’s a design faux pas. We need the same slickness to guide, not to hypnotize. Think of every animation as a helpful hint, not a trap. And remember, accessibility isn’t just about making things usable—it's about keeping people from getting stuck in a loop they can’t exit.
I get the point, but I’d say most people never even notice the trap until it’s too late. Still, a good hint can feel like a secret hand‑hold, not a leash. Accessibility is the hard part—if you let someone fall into a loop, you’ve already failed. Keep the choreography subtle, but make sure there’s a clear exit. That’s the only way to avoid turning design into a thriller.
Exactly—if the exit isn’t obvious, the whole “hand‑hold” turns into a leash. I always flag any persistent loop that could trap a user, especially if the UI feels like it’s trying to keep them watching. We make the subtle cues, but the way out has to be as clear as the step forward. That’s how we keep design from becoming a thriller and stay true to accessibility.
Sounds solid—if the exit is as clear as the step forward, you keep the user from becoming a hostage. Keep those subtle cues, but make the way out feel like a choice, not a choice at all. That's the only way to avoid turning a user experience into a suspenseful chase.
Right, a choice that feels forced is a hostage situation in disguise. Let the user feel like they’re really picking the exit, not being nudged toward a single button. That’s how we keep the UX sane, not suspenseful.