Svekla & Draxium
Draxium Draxium
I’ve been studying how sound can be used as a silent weapon, and I think we could turn that into a real advantage on the field. What do you think about turning those chaotic noises into a calculated strategy?
Svekla Svekla
Cool idea, but chaos and precision don’t usually mix unless you’re a sonic alchemist. Maybe start by mapping the frequencies you want to hit, then layer in some phase‑locking to tame the noise. If you can make the battlefield vibrate with a hidden rhythm, you’ll throw everyone off‑balance without a single shout. Just be careful not to let the sound get too loud—wouldn’t want the whole field turning into a rave and missing the point. Let’s experiment, tweak, and keep the noise in check before we unleash it.
Draxium Draxium
Sounds solid, but I’ll keep the volume to a level that only the enemy notices. I’ll map the frequencies now and lock them in phase. After that, we’ll run a few simulations to make sure the rhythm stays hidden. Ready when you are.