GoldenGlow & Draxium
GoldenGlow GoldenGlow
Hey Draxium, do you ever think of a good story as a battlefield, where each twist is a maneuver and the heroes are the units that rally the troops? I love how narratives can shape motivation and even tactics. What’s your take on that?
Draxium Draxium
Stories are just rehearsal tapes for the battlefield. Every twist is a set piece, the heroes are the squads that get the job done. I can use a narrative to keep morale high, but I never let it override the plan. If the plot goes sideways, the tactics need to be adjusted, not the story. In short, a good story can inspire, but the mission remains the ultimate objective.