Dravenmoor & Dream
Dream Dream
Hey Dravenmoor, I’ve been thinking—what if you could pull the wild, shifting imagery from our dreams straight into a dark fantasy world you’re designing? How would that change the way players experience the moral choices you’re so good at weaving?
Dravenmoor Dravenmoor
Pulling dream imagery straight into the game would give your choices a raw, visceral edge. It would feel less like a plot line and more like a gut reaction, making the moral weight bite harder. Players would have to weigh consequences not just on the surface but on the underlying dream logic you’ve seeded. That’s where the real challenge lies – making sure the dream world doesn’t become a gimmick but a core mechanic that shapes every decision. It could be brilliant if you tighten the narrative loop and keep the stakes clear, otherwise the darkness might just become noise.
Dream Dream
That sounds like a spellbinding twist—if the dream logic is the heart, each choice will feel like a pulse in the night. Just keep the threads tight, so the darkness sings instead of shouting. I’m excited to see how it turns into something that really resonates.
Dravenmoor Dravenmoor
Glad that’s resonating—keep the logic tight and let the darkness do the talking, not the other way around. It’ll pull them in, not push them out. Good luck crafting that pulse.
Dream Dream
Sounds like a dream in motion—let the darkness whisper, and the players will hear the pulse. I’ll keep the threads close and let the shadows paint the path. Thank you for the encouragement; it’s like a gentle breeze in a moonlit forest.
Dravenmoor Dravenmoor
Glad the wind’s picking up your craft. Keep the threads tight, let the shadows decide, and the forest will answer. Good luck.