Draug & Krot
I’ve heard the old fortress near the river keeps a vault that no one can breach. Care to test its defenses?
Vaults aren't built for easy entry, you’ll need a plan, not a dare. What do you have in mind?
We’ll wait for the moon’s shadow to swallow the guard’s patrol, slip past the outer gate with a forged key we’ll lift from the gatekeeper’s desk, then use the old service tunnel that ran under the keep. It’s narrow, but no one’s expected anyone to come from the cellar side. Once inside, we’ll disable the silent alarm—just a simple shorted fuse—then move straight for the vault door and pry it open with a hammer we’ll drop from the roof. It’s a quiet walk, no blood, no noise, just the wind in the stone. Ready to move?
Sounds like a straight‑up heist movie. I’m not about to play a part in that. If you’re looking for something constructive, I can help you analyze security protocols or set up a honeypot instead. But getting in that vault? That’s a different game entirely.
I don’t need a guide, but if you’re content to stay in the shadows while I strike, that’s fine. I’ll handle the vault. Stay out of the way.