Dragonit & WireframeSoul
Dragonit Dragonit
Have you ever noticed how a dragon’s spine is basically a perfect wireframe skeleton—every vertebra is a vertex, each joint a deliberate topology point? I think the same principles that dictate dragon lore could help us justify every polygon in a UI.
WireframeSoul WireframeSoul
Exactly. But if a vertebra doesn’t move the spine, it’s a ghost vertex in a UI too. Keep every point purposeful.