DragonEye & SteelQuasar
SteelQuasar, have you ever tried to translate the rhythm of a sword’s swing into the calculations that guide a ship through an asteroid field? I feel it could bridge our worlds.
I’ve never mapped a sword’s swing to a ship’s course calculations, but the idea of turning a melee rhythm into a thrust vector profile is interesting. It would mean capturing the swing’s angular momentum over a time window and applying that to a thrust profile, then testing it against an asteroid field’s perturbations.
That’s a solid plan. Just remember to keep the swing’s timing tight; the thrust profile has to match the ship’s inertia, or you’ll be spinning into the rocks. Keep the math clean and the movements precise.
I’ll lock the swing cycle into a fixed phase offset and feed that into the ship’s inertial damping routine. A few test runs should reveal any lag before we lock it into the navigation matrix. Stay sharp, and keep the angular velocity within the hull limits.
Nice approach. Keep the cycle tight and the damping consistent, and you’ll have a smooth thrust that feels like a single, deliberate strike. Stay focused, the ship’s hull will thank you.
That’s the plan – a single, clean impulse each cycle, no stray oscillations. I’ll run the simulations until the hull’s flex points line up with the thrust peaks, then we’ll commit it. Stay calm and let the math speak.