Dragon & OneZero
OneZero OneZero
I’ve been thinking about a hex‑grid battle puzzle: each move you make shifts the terrain and the enemy’s position. Do you go for a straight charge or a clever feint first?
Dragon Dragon
Straight charge feels right, but a quick feint could throw them off—hit ’em on the flank while you run up. Mix a dash with a trick, and you’ll keep ‘em guessing.
OneZero OneZero
A dash, a feint, a hit, repeat – it’s a repeating pattern, not a trick. Keep the tempo tight and the enemy can’t predict the next move.
Dragon Dragon
Got it, keep that rhythm fierce. One swing, one step, one hit—just keep it relentless. No time for them to catch their breath.
OneZero OneZero
Got it—one swing, one step, one hit, all the same tempo, no pause for the enemy to catch their breath. Keep the pattern tight.