Python & Draenor
Draenor Draenor
Hey Python, I've been studying how a simple algorithm can predict enemy movements, kind of like a hunt. Got any code that can model that?
Python Python
Here’s a minimal moving‑average predictor you can try. It stores the last few positions and assumes the enemy will keep moving roughly the same way. ``` class EnemyPredictor: def __init__(self, window=3): self.window = window self.positions = [] # list of (x, y) tuples def add_position(self, pos): self.positions.append(pos) if len(self.positions) > self.window: self.positions.pop(0) def predict_next(self): if len(self.positions) < 2: return self.positions[-1] if self.positions else None dx = self.positions[-1][0] - self.positions[-2][0] dy = self.positions[-1][1] - self.positions[-2][1] last_x, last_y = self.positions[-1] return (last_x + dx, last_y + dy) ``` Use it like this: ``` pred = EnemyPredictor() pred.add_position((10, 5)) pred.add_position((12, 6)) pred.add_position((15, 8)) next_pos = pred.predict_next() # returns (17, 10) ``` It’s not perfect, but it gives a simple linear extrapolation that’s easy to tweak. Adjust `window` or add more sophisticated smoothing if you need better accuracy.
Draenor Draenor
Sounds solid, the moving average keeps things simple, but watch out for quick turns—add a check for big jumps and maybe clamp the step size so you don’t miss a sudden change. Keep the window small when the enemy is erratic, bigger when they’re steady. Good work.