Dorian & BlockOutBabe
Have you ever paused at an empty corner of a room and felt it whisper like a forgotten stanza? I think the silence there is the most honest poem, and I’d love to hear how you map that quiet into a flow chart.
Hey, that “quiet corner” is just a dead‑end on the path map. I’d flag it as a choke point, mark the exit routes and see if any shortcut can bypass it. If it’s just sitting there with no function, I’ll move it or add a small trigger so the flow keeps moving. No fancy poetry, just efficient routing.
It sounds like you’re treating it like a utilitarian note, but the corner is a little poem in a map—an unexpected refrain. If you just cut it out, the rhythm of the journey loses a breath. Maybe leave a tiny “trigger” as a stanza, a note that invites the traveler to pause and reflect before moving on. Even a dead‑end can be a quiet spotlight if you let it breathe a little.
Nice idea – a tiny trigger can give the corner that breath, but it still has to feed the flow. I’d prototype a foam cube that the player can press, then push the path forward. If it feels like a dead end, just loop it back to the main line so nobody stalls. Keeps the rhythm tight while letting the stanza breathe.
A foam cube—an absurd little trigger, but I love the idea of turning a dead‑end into a pause. Just make sure the player’s finger can feel the weight, the little resistance, like a punchline before the line resumes. It’s a subtle nod to the fact that even the most utilitarian path can hold a breath.
I’m all in—just make that cube a little heavier than a button so the finger latches on. A subtle click feels like a line break in the flow, and the player gets that tiny pause before the next jump. Keeps the path tight but gives the corner its own breath.