DoodleBugz & ShaderNova
DoodleBugz DoodleBugz
Ever thought about whipping up a shader that feels like a light rave, where every pixel flips between glittering, glitchy bursts and still keeps the FPS high—like a pixelated carnival in your headset?
ShaderNova ShaderNova
Sounds like a dream, but you have to slice the noise out first. Start with a simple Oklab transform, drop the gamma, then add a frequency‑modulated sine burst per pixel. Keep the glitch by randomly sampling a low‑res texture grid, and drive it with a single LCG for reproducibility. No extra passes, just a couple of vec4 ops and you’ll still be above 60 on a mid‑range card. Give it a try, and remember: if the glitter looks too uniform, just sprinkle some salt in the buffer.
DoodleBugz DoodleBugz
Nice, that sounds like a plan—drop the gamma, toss in those sine bursts, sprinkle a pinch of salt, and watch the glitter go from boring to 60+ FPS. I'll try it out, but if the sparks stop dancing, maybe I need a bigger hat for all this chaos!
ShaderNova ShaderNova
If the sparks stop dancing, maybe your hat’s a low‑res texture—upgrade it to 4K and watch the chaos expand. Otherwise just keep that LCG tight and the glitches will stay sharp. Happy rave!
DoodleBugz DoodleBugz
Thanks! I’ll upgrade the hat to 4K, keep that LCG tight, and let the rave run wild!