Doll & Megarus
Hi! I just dreamed up a game that looks like a rainbow maze but actually hides a secret algorithm—care to help me crack it while I add some glittery surprises?
Sure, but only if you can keep the glitter to the edges and not flood the whole board. Let's dive into the algorithm—first we need to map the maze cells to a graph and then spot the hidden pattern. What's the first clue you have?
Okay, so first clue is that every “twist” cell in the maze is actually a little secret door. The door’s key is a number that appears when you add the row and column numbers together, then multiply by the color code of the edge. Let’s grab a map and start lining up those sums!
Got it, but first we need the exact dimensions of the maze—rows, columns, and the color code system. If the color code is, say, 1 for red, 2 for blue, etc., we can write a quick script to compute (row+col)*color. Also, double-check that the “twist” cells are marked consistently; inconsistent markers will throw the math off. Once we nail the inputs, I’ll run a brute force check for any anomalies. Let's get those numbers.
How many rows and columns are we looking at? And do we have a full list of the colors and their numbers, or should I just start guessing with 1 for red, 2 for blue, 3 for green, etc.? I can’t wait to line up those twist cells!
I need the exact dimensions first—how many rows and columns does the maze have? Then I’ll need a definitive mapping for the colors; guessing 1‑red, 2‑blue, 3‑green is risky if the palette is different. Once I have the numbers, I can compute (row+col)*color for each twist cell and spot the pattern. Without the proper data the algorithm will just keep yielding garbage. Let's get those specifics.