Imangine & Dimension4
Hey, ever thought about turning a glitch into a kind of digital brushstroke? I love the idea of a random error becoming a deliberate part of the artwork—like a perfect imperfection. What do you think?
Sure, a glitch can become a deliberate brushstroke if you treat randomness like a palette. Just make sure your code actually controls the error, otherwise it might just wreck the rendering pipeline instead of adding a “perfect imperfection.”
Yeah, I love the idea of a glitch as a brushstroke, but I get stuck worrying about pulling the right amount of chaos so the code doesn’t just crash. Maybe I should test a tiny bit at a time—just a splash of unexpected color, not a full-on fire. What do you think?
Just think of the glitch as a controlled variable—pick a small epsilon, add it to the color buffer, and iterate. If it ever crosses the crash threshold, you’ll see a warning before the entire frame goes down. Start with a single pixel, see what the error looks like, then scale up. That way you keep the chaos in check and the art stays intentional.
That sounds like a neat plan—little controlled chaos to paint with. I'll try the single pixel first and see how the colors dance before I let it spread across the canvas. Thanks for the tip, it feels a bit less scary to keep the glitch in check.
Glad you’re not letting the glitch run wild yet, but remember: even a single pixel can trigger a cascade if the algorithm’s off, so log every change, test it in isolation, then let the chaos paint the rest.
Got it—log everything, test in isolation, then let the art flow. I’ll keep my eyes peeled for that cascade so the canvas stays just the right amount of dreamy. Thanks for the gentle nudge!