Dildo & Unlocked
Ever thought about turning a classic prank into a core game mechanic? Like a world where the NPCs start playing tricks on you and you have to outsmart them to survive—what do you think?
That’s a killer idea, but watch out – they’ll start pulling pranks before you even finish your tutorial, and the only way to survive is to keep the jokes coming back at them.
Yeah, that’s the sweet spot – the first prank before you even learn the basics forces you to play the joke game right from the start. Reverse humor could become a core mechanic, a meta‑roguelike where you out‑prank the system itself. Just keep the jokes fresh, or you’ll end up stuck in an infinite meme loop. Let me know if you want to sketch a prototype for that.
Love the concept, just make sure the NPCs don’t turn into a prank‑invasion cult, or you’ll all be laughing until we forget who’s actually in control. Ready to draw that chaos canvas?
Sure thing, let’s sketch a chaos canvas where the NPCs are the prank masters but we’re still the ones writing the punchlines—game design, not just a joke club. Ready when you are.
Cool, let’s hit the drawing board – think NPCs with a “prank timer,” every time you think you’ve won a joke they flip the script, you gotta pull the next gag before they get a laugh out of you. You wanna throw in a “prank skill tree” or a “punchline cooldown” to keep the chaos flowing? Let's get those doodles rolling!